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In the absence of a narrative, in ANNO 1800 the music tells the stories
Anno 1800 · Posted on September 7, 2021December 10, 2024
Wolfenstein Young Blood
How focus in design makes Wolfenstein Young Blood a better game than it should be
Wolfenstein: Young Blood · Posted on September 3, 2021December 10, 2024

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The Gamedesign Gazette is a place for industry veterans to vocalize their thoughts on the most intriguing game design concepts, world design ideas, game mechanics and other hot topics, that drive the games industry forward. With our contributors' experience working in the games industry for over a decade, we set out to not only share our excitement playing both modern and vintage video games, but to identify what aspects of their game design makes them stand out. Discussing different approaches to game design, game mechanics and world design is at the heart of our passion and we are looking forward to share our thoughts and knowladge with the readers of The Gamedesign Gazette.

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