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Call of Duty Modern Warfare 2
When poor mission design and flawed balancing shatter the power fantasy
Call of Duty: Modern Warfare 2 · Posted on January 12, 2023December 10, 2024
Mirrors Edge Catalyst
In a game about parkours, the sound of materials is more than a gimmick
Mirror's Edge Catalyst · Posted on June 7, 2022December 10, 2024
Putting the end of the journey into its player’s hands prioritizes respect over control
Sable · Posted on June 3, 2022December 10, 2024
Alien Isolation
How unfortunate design choices downgrade the heroine to a henchman on rails
Alien Isolation · Posted on May 11, 2022December 10, 2024
Hellblade Senuas Sacrifice
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness
Hellblade: Senua's Sacrifice · Posted on April 28, 2022September 30, 2026
How embracing playing styles makes Elden Ring more accessable than difficulty settings could ever dream of
Elden Ring · Posted on April 22, 2022December 10, 2024
depressed gamer
How games struggle to connect with depressed players
Mind Games · Posted on April 19, 2022September 30, 2026
Outriders
Ironically its non-stop bombardment with things to shoot is what keeps players from realizing how stupid everything is
Outriders · Posted on April 13, 2022December 10, 2024

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The Gamedesign Gazette is a place for industry veterans to vocalize their thoughts on the most intriguing game design concepts, world design ideas, game mechanics and other hot topics, that drive the games industry forward. With our contributors' experience working in the games industry for over a decade, we set out to not only share our excitement playing both modern and vintage video games, but to identify what aspects of their game design makes them stand out. Discussing different approaches to game design, game mechanics and world design is at the heart of our passion and we are looking forward to share our thoughts and knowladge with the readers of The Gamedesign Gazette.

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