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Hellblade Senuas Sacrifice
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness
The Game Design Gazette · Posted on April 28, 2022July 2, 2023
Elden Ring
How embracing playing styles makes Elden Ring more accessable than difficulty settings could ever dream of
The Game Design Gazette · Posted on April 22, 2022July 2, 2023
depressed gamer
How games struggle to connect with depressed players
The Game Design Gazette · Posted on April 19, 2022July 2, 2023
Outriders
Ironically its non-stop bombardment with things to shoot is what keeps players from realizing how stupid everything is
The Game Design Gazette · Posted on April 13, 2022July 2, 2023
Naraka Bladepoint
Why its flawed sign posting undermines the game’s risk-reward mechanics
The Game Design Gazette · Posted on March 2, 2022July 2, 2023
Fallout 4
Despite their clunkiness the settlements in Fallout 4 were its most brilliant feature
The Game Design Gazette · Posted on December 21, 2021July 6, 2023
cyberpunk 2077
How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential
The Game Design Gazette · Posted on December 19, 2021July 2, 2023
chess
How chess helps me understand my anxiety and find a sense of control
The Game Design Gazette · Posted on September 28, 2021July 2, 2023

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The Gamedesign Gazette is a place for industry veterans to vocalize their thoughts on the most intriguing game design concepts, world design ideas, game mechanics and other hot topics, that drive the games industry forward. With our contributors' experience working in the games industry for over a decade, we set out to not only share our excitement playing both modern and vintage video games, but to identify what aspects of their game design makes them stand out. Discussing different approaches to game design, game mechanics and world design is at the heart of our passion and we are looking forward to share our thoughts and knowladge with the readers of The Gamedesign Gazette.

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