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Star-Wars-Jedi-Survivor-Key-Art
How revamping the pace of its adventure unleashes this universe’s potential with full force
The Game Design Gazette · Posted on June 30, 2023July 22, 2023
Diablo_4_Lilith
Tying difficulty levels to the player’s progress is a strange choice for the most flexible Diablo game ever made
The Game Design Gazette · Posted on June 15, 2023July 5, 2023
Thief Game
The odd dichotomy between real-world-morality and games pretending that theft is socially acceptable
The Game Design Gazette · Posted on April 21, 2023July 3, 2023
Harry Potter Hogwarts Legacy
Sometimes the backdrop wields enough magic to enchant the rest of the experience
The Game Design Gazette · Posted on February 11, 2023July 2, 2023
Call of Duty Modern Warfare 2
When poor mission design and flawed balancing shatter the power fantasy
The Game Design Gazette · Posted on January 12, 2023July 2, 2023
Mirrors Edge Catalyst
In a game about parkours, the sound of materials is more than a gimmick
The Game Design Gazette · Posted on June 7, 2022July 2, 2023
Putting the end of the journey into its player’s hands prioritizes respect over control
The Game Design Gazette · Posted on June 3, 2022July 2, 2023
Alien Isolation
How unfortunate design choices downgrade the heroine to a henchman on rails
The Game Design Gazette · Posted on May 11, 2022July 2, 2023

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The Gamedesign Gazette is a place for industry veterans to vocalize their thoughts on the most intriguing game design concepts, world design ideas, game mechanics and other hot topics, that drive the games industry forward. With our contributors' experience working in the games industry for over a decade, we set out to not only share our excitement playing both modern and vintage video games, but to identify what aspects of their game design makes them stand out. Discussing different approaches to game design, game mechanics and world design is at the heart of our passion and we are looking forward to share our thoughts and knowladge with the readers of The Gamedesign Gazette.

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