Tying difficulty levels to the player’s progress is a strange choice for the most flexible Diablo game ever made Diablo IV · Posted on June 15, 2023December 10, 2024
The odd dichotomy between real-world-morality and games pretending that theft is socially acceptable Thievery in Games · Posted on April 21, 2023December 10, 2024
Sometimes the backdrop wields enough magic to enchant the rest of the experience Hogwarts Legacy · Posted on February 11, 2023December 10, 2024
When poor mission design and flawed balancing shatter the power fantasy Call of Duty: Modern Warfare 2 · Posted on January 12, 2023December 10, 2024
In a game about parkours, the sound of materials is more than a gimmick Mirror's Edge Catalyst · Posted on June 7, 2022December 10, 2024
Putting the end of the journey into its player’s hands prioritizes respect over control Sable · Posted on June 3, 2022December 10, 2024
How unfortunate design choices downgrade the heroine to a henchman on rails Alien Isolation · Posted on May 11, 2022December 10, 2024
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness Hellblade: Senua's Sacrifice · Posted on April 28, 2022December 10, 2024