Ironically its non-stop bombardment with things to shoot is what keeps players from realizing how stupid everything is The Game Design Gazette · Posted on April 13, 2022November 8, 2024
Why its flawed sign posting undermines the game’s risk-reward mechanics The Game Design Gazette · Posted on March 2, 2022November 8, 2024
Despite their clunkiness the settlements in Fallout 4 were its most brilliant feature The Game Design Gazette · Posted on December 21, 2021November 8, 2024
How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential The Game Design Gazette · Posted on December 19, 2021November 8, 2024
It’s lack of interest in the player’s incompetence is a sign of deep respect The Game Design Gazette · Posted on September 15, 2021November 8, 2024
In the absence of a narrative, in ANNO 1800 the music tells the stories The Game Design Gazette · Posted on September 7, 2021November 8, 2024
How focus in design makes Wolfenstein Young Blood a better game than it should be The Game Design Gazette · Posted on September 3, 2021November 8, 2024