In a game about parkours, the sound of materials is more than a gimmick The Game Design Gazette · Posted on June 7, 2022December 26, 2023
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness The Game Design Gazette · Posted on April 28, 2022December 26, 2023
In the absence of a narrative, in ANNO 1800 the music tells the stories The Game Design Gazette · Posted on September 7, 2021August 27, 2024