Amazingly, Star Wars: Outlaws acomplishes what has been an eternal dumpster fire for Disney The Game Design Gazette · Posted on August 27, 2024August 28, 2024
How System Shock became interesting by not giving a f**k The Game Design Gazette · Posted on January 28, 2024February 14, 2024
The liberating joy of making the journey the reward The Game Design Gazette · Posted on December 12, 2023December 31, 2023
The torment of interstellar commute that could have been an e-mail The Game Design Gazette · Posted on October 19, 2023August 27, 2024
Putting the end of the journey into its player’s hands prioritizes respect over control The Game Design Gazette · Posted on June 3, 2022December 31, 2023
How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential The Game Design Gazette · Posted on December 19, 2021December 31, 2023