Despite their clunkiness the settlements in Fallout 4 were its most brilliant feature The Game Design Gazette · Posted on December 21, 2021December 26, 2023
How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential The Game Design Gazette · Posted on December 19, 2021December 31, 2023
It’s lack of interest in the player’s incompetence is a sign of deep respect The Game Design Gazette · Posted on September 15, 2021December 26, 2023
In the absence of a narrative, in ANNO 1800 the music tells the stories The Game Design Gazette · Posted on September 7, 2021August 27, 2024
How focus in design makes Wolfenstein Young Blood a better game than it should be The Game Design Gazette · Posted on September 3, 2021December 26, 2023