How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential The Game Design Gazette · Posted on December 19, 2021December 31, 2023
It’s lack of interest in the player’s incompetence is a sign of deep respect The Game Design Gazette · Posted on September 15, 2021December 26, 2023
In the absence of a narrative, in ANNO 1800 the music tells the stories The Game Design Gazette · Posted on September 7, 2021December 26, 2023
How focus in design makes Wolfenstein Young Blood a better game than it should be The Game Design Gazette · Posted on September 3, 2021December 26, 2023